Store indoor design three base element abstract: This article analyzed constituted the store indoor space three base element 11 commodities, the consumer and the decoration, elaborated the store indoor design must take the prominent commodity as the center, conform to consumer's behavior psychology for the goal basic principle. key word: Store design house decoration the store indoor space's three base elements are the commodity, the consumer and the building. Grasps these three fundamental points is designs success's or failure's key, a commodity and the store indoor designs First, commodity type size scope: The similar commodity's size change scope has in a big way, for instance the musical instrument store both has the giant piano and to have the exquisite harmonica, but bookstore and optical shop's commodity specification basic same. This kind of different change scope creates the different sense of space, the change scope big commodity, exhibits the modelling to be rich, but also easy to create in disorder, when design should emphasize the order. Reduces the artificial repair element. The change scope small commodity arranges neatly, but easy to sink into monotonously, when design should pay great attention to change, increases the decoration element ! Second, commodity shape: Changes much with the first-rate commodity shape, the space feels vividly, but also easy disorderly, like toy store. If sells the commodity vivid difference not to be big, when idea space should pay great attention to change, will otherwise make one feel stereotypical. For instance the shoes, the modelling change is not big, but our common shoe store classifies the arrangement, this very difficult to arouse people's interest. On the contrary, the overseas some shoe stores often fully use spatial and the exhibition installment change, creates the vivid atmosphere.Third, commodity color and sense of reality: The antique, electrical appliances' color is gloomy, the plastic products and toy's color is bright, this requests the indoor design tone to play the set-off role, as far as possible prominent commodity color. In addition, the commodity sense of reality also often only then appears under the specific light and the background the charm for example, glassware's exhibition, must highlight its glittering and translucent carving characteristic, attracts the customer.

关于室内设计的一本书 英文的 M开头

M开头?室内设计的一般不都是I开头吗, 有个含M的 记得是Home Makeover Ideas.美国的一本杂志















1. 首先,要学习的是专业的室内设计理论知识,包括人体工程学、色彩心理学、空间规划,家装风水等等、室内设计涉及到的其他学科的学习,包括心理学、哲学,逻辑,预算学等等。




5、对于室内设计来说,最重要的一点其实就是这些设计软件的应用,最简单的一些,室内设计软件:CAD, ps,3dmax等这些软件都是室内设计人员必须要掌握,而且必须熟练应用的软件。(更多详情,可到美霖教育官网进行咨询)





Master of Interior Design
Academic Course Requirements and Descriptions
ID Seminar -
Master’s Level

1 Credit
This course is an introduction to the profession of interior design and includes an overview of the
professional associations (ASID and IIDA), the NCIDQ examination and the IDEP monitored
experience program. Students will be exposed to professional interior design firms

through office
visits and guest speakers. At the bachelor’s level, resume and cover letter development will be

discussed. A
t the master’s level the focus will be on different firm types and professional opportunities

within the field.
2 Credits
This course will serve as an introduction for in-coming Interior Design students enrolled in the
graduate program. It will have a shared focus: to provide an overview of the profession of Interior
Design, including office practices and procedures; career options and the range of career
opportunities within the profession; and suggestions and practical advice on the necessary
preparations for identifying and securing practice credit-worthy employment.
3 Credits
Foundation Design Master’s A studio is the first of three foundation design courses for Masters of

Interior D
esign and Masters of Architecture at the Boston Architectural College. Master’s A teaches an

understanding of abstraction and conceptualization through the use of two and three-dimensional
exercises. Drawings, models, and collages are emphasized as the primary means for design
investigation. Students will quickly get exposure to the basic skills needed for all subsequent design
studios at the BAC, and they will put them to use. In Foundation Design Master’s A studio, students

will understand the fundamentals of visual thinking: Students have verbal/oral skills that they already
use daily. These skills will be developing at the college level. Students have making/drawing skills that
are surfacing and that can grow rapidly. Visual thinking is the act of advancing both verbal and visual
skills and using them together to develop each assigned design project. Students will also understand
the connection between the work of Foundation Design Master’s A studio and the Practice

Component. Visual thinking skills, as evidenced by interconnected drawing, making, writing, and
speaking are fundamental to meaningful participation in the practice of interior design, landscape
architecture, and architecture.

3 Credits
This introductory course focuses on design principles and theory. The themes of discussion are based
on issues presented in readings and lectures and range from ancient civilizations to contemporary
culture. The course stresses the importance of developing the ability to observe, analyze and critique